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author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-02-17 23:24:59 +0100 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-03-04 18:17:10 +0100 |
commit | a497a5cb3e31f1d863ad70d80bc706474a29d8cc (patch) | |
tree | f0806737910e71a5957e76d29171fd1412285253 /core/math/vector3.cpp | |
parent | 01dc5c5b58e93cb893c9c427419eb7838e73ec7d (diff) | |
download | redot-engine-a497a5cb3e31f1d863ad70d80bc706474a29d8cc.tar.gz |
[Core] Codestyle improvements to math types
Diffstat (limited to 'core/math/vector3.cpp')
-rw-r--r-- | core/math/vector3.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index c483d659a3..be494705ff 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -35,11 +35,11 @@ #include "core/math/vector3i.h" #include "core/string/ustring.h" -void Vector3::rotate(const Vector3 &p_axis, const real_t p_angle) { +void Vector3::rotate(const Vector3 &p_axis, real_t p_angle) { *this = Basis(p_axis, p_angle).xform(*this); } -Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_angle) const { +Vector3 Vector3::rotated(const Vector3 &p_axis, real_t p_angle) const { Vector3 r = *this; r.rotate(p_axis, p_angle); return r; @@ -52,19 +52,19 @@ Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const { CLAMP(z, p_min.z, p_max.z)); } -void Vector3::snap(const Vector3 p_step) { +void Vector3::snap(const Vector3 &p_step) { x = Math::snapped(x, p_step.x); y = Math::snapped(y, p_step.y); z = Math::snapped(z, p_step.z); } -Vector3 Vector3::snapped(const Vector3 p_step) const { +Vector3 Vector3::snapped(const Vector3 &p_step) const { Vector3 v = *this; v.snap(p_step); return v; } -Vector3 Vector3::limit_length(const real_t p_len) const { +Vector3 Vector3::limit_length(real_t p_len) const { const real_t l = length(); Vector3 v = *this; if (l > 0 && p_len < l) { @@ -75,7 +75,7 @@ Vector3 Vector3::limit_length(const real_t p_len) const { return v; } -Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { +Vector3 Vector3::move_toward(const Vector3 &p_to, real_t p_delta) const { Vector3 v = *this; Vector3 vd = p_to - v; real_t len = vd.length(); @@ -107,19 +107,19 @@ Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) { return n.normalized(); } -Vector2 Vector3::octahedron_tangent_encode(const float sign) const { +Vector2 Vector3::octahedron_tangent_encode(float p_sign) const { const float bias = 1.0f / 32767.0f; Vector2 res = octahedron_encode(); res.y = MAX(res.y, bias); res.y = res.y * 0.5f + 0.5f; - res.y = sign >= 0.0f ? res.y : 1 - res.y; + res.y = p_sign >= 0.0f ? res.y : 1 - res.y; return res; } -Vector3 Vector3::octahedron_tangent_decode(const Vector2 &p_oct, float *sign) { +Vector3 Vector3::octahedron_tangent_decode(const Vector2 &p_oct, float *r_sign) { Vector2 oct_compressed = p_oct; oct_compressed.y = oct_compressed.y * 2 - 1; - *sign = oct_compressed.y >= 0.0f ? 1.0f : -1.0f; + *r_sign = oct_compressed.y >= 0.0f ? 1.0f : -1.0f; oct_compressed.y = Math::abs(oct_compressed.y); Vector3 res = Vector3::octahedron_decode(oct_compressed); return res; |