diff options
author | Alexander Alekseev <alexander.n.alekseev@gmail.com> | 2018-05-04 10:24:48 +0300 |
---|---|---|
committer | Alexander Alekseev <alexander.n.alekseev@gmail.com> | 2018-05-04 12:43:50 +0300 |
commit | 26963473a9d832f18e05db074577511d2477a42a (patch) | |
tree | 4aa688c35d6aaa61d544312b7b2b61de53119be6 /core/math/vector3.h | |
parent | d6ddfdf004a1b5a334a0709e87e2e427624e616b (diff) | |
download | redot-engine-26963473a9d832f18e05db074577511d2477a42a.tar.gz |
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Now both structs (Vector2 & Vector3) have round, floor & ceil methods.
(see #18603)
Diffstat (limited to 'core/math/vector3.h')
-rw-r--r-- | core/math/vector3.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h index 10ec4f5641..3bbfd7627c 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -103,6 +103,7 @@ struct Vector3 { _FORCE_INLINE_ Vector3 floor() const; _FORCE_INLINE_ Vector3 sign() const; _FORCE_INLINE_ Vector3 ceil() const; + _FORCE_INLINE_ Vector3 round() const; _FORCE_INLINE_ real_t distance_to(const Vector3 &p_b) const; _FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_b) const; @@ -204,6 +205,11 @@ Vector3 Vector3::ceil() const { return Vector3(Math::ceil(x), Math::ceil(y), Math::ceil(z)); } +Vector3 Vector3::round() const { + + return Vector3(Math::round(x), Math::round(y), Math::round(z)); +} + Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const { return Vector3( |