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| author | Juan Linietsky <reduzio@gmail.com> | 2017-01-03 23:20:20 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-01-03 23:20:20 -0300 |
| commit | 3a0c19d3f6ddb26359c95d84c376a8e6b1afd04d (patch) | |
| tree | 8e313066ce55a3366cd6b972ff429372583cda28 /core/math/vector3.h | |
| parent | f2e99826c0b1e8227644bfab0795d858c504d279 (diff) | |
| parent | bd7ba0b664fa98381db9ef8edb69ba211213d595 (diff) | |
| download | redot-engine-3a0c19d3f6ddb26359c95d84c376a8e6b1afd04d.tar.gz | |
Merge pull request #6865 from tagcup/godot_issue_6816
Use right handed coordinate system for rotation matrices and quaternions. Also fixed Euler angles (XYZ convention).
Diffstat (limited to 'core/math/vector3.h')
| -rw-r--r-- | core/math/vector3.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h index 3f451b0ab7..14cf1bc6ca 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -293,7 +293,6 @@ bool Vector3::operator==(const Vector3& p_v) const { } bool Vector3::operator!=(const Vector3& p_v) const { - return (x!=p_v.x || y!=p_v.y || z!=p_v.z); } |
