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authorFerenc Arn <tagcup@yahoo.com>2017-03-23 12:27:00 -0500
committerFerenc Arn <tagcup@yahoo.com>2017-03-23 12:27:00 -0500
commit6bb9b58b09aee7fc543c03844ce51b62c838dadd (patch)
treedcb9a80383698af2b9d741f151a03f5a2b739987 /core/math/vector3.h
parentc37fad650f92845a6f59740fea2fea1b46f56db1 (diff)
downloadredot-engine-6bb9b58b09aee7fc543c03844ce51b62c838dadd.tar.gz
Explicitly documented that Transform.basis is not necessarily an orthogonal matrix.
Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly. Fixes #8113.
Diffstat (limited to 'core/math/vector3.h')
-rw-r--r--core/math/vector3.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index fc02e66c33..097d6b9480 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -75,6 +75,7 @@ struct Vector3 {
_FORCE_INLINE_ void normalize();
_FORCE_INLINE_ Vector3 normalized() const;
+ _FORCE_INLINE_ bool is_normalized() const;
_FORCE_INLINE_ Vector3 inverse() const;
_FORCE_INLINE_ void zero();
@@ -385,6 +386,10 @@ Vector3 Vector3::normalized() const {
return v;
}
+bool Vector3::is_normalized() const {
+ return Math::isequal_approx(length(), (real_t)1.0);
+}
+
Vector3 Vector3::inverse() const {
return Vector3(1.0 / x, 1.0 / y, 1.0 / z);