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author | Ferenc Arn <tagcup@yahoo.com> | 2017-04-05 17:47:13 -0500 |
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committer | Ferenc Arn <tagcup@yahoo.com> | 2017-04-06 13:03:56 -0500 |
commit | 9a37ff1e34fe445a9168a7d91ae1df7d9928eb25 (patch) | |
tree | f524cd3d1fd4c31e7e1fe868eea45d3d3086c2f6 /core/math/vector3.h | |
parent | 454f53c77659721a529c48fd4be6bf80d33c0082 (diff) | |
download | redot-engine-9a37ff1e34fe445a9168a7d91ae1df7d9928eb25.tar.gz |
Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
Diffstat (limited to 'core/math/vector3.h')
-rw-r--r-- | core/math/vector3.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h index 8550ae7009..22d45400b1 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -388,7 +388,8 @@ Vector3 Vector3::normalized() const { } bool Vector3::is_normalized() const { - return Math::isequal_approx(length(), (real_t)1.0); + // use length_squared() instead of length() to avoid sqrt(), makes it more stringent. + return Math::is_equal_approx(length_squared(), 1.0); } Vector3 Vector3::inverse() const { @@ -403,7 +404,7 @@ void Vector3::zero() { // slide returns the component of the vector along the given plane, specified by its normal vector. Vector3 Vector3::slide(const Vector3 &p_n) const { -#ifdef DEBUG_ENABLED +#ifdef MATH_CHECKS ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3()); #endif return *this - p_n * this->dot(p_n); @@ -414,7 +415,7 @@ Vector3 Vector3::bounce(const Vector3 &p_n) const { } Vector3 Vector3::reflect(const Vector3 &p_n) const { -#ifdef DEBUG_ENABLED +#ifdef MATH_CHECKS ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3()); #endif return 2.0 * p_n * this->dot(p_n) - *this; |