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authorHein-Pieter van Braam <hp@tmm.cx>2017-02-14 04:10:02 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2017-02-14 13:32:23 +0100
commitadcc211feb7827127b2548c791f2de0b6efda3d3 (patch)
tree8bb33b592e3d3982ca5faf5e041c37644d5b525d /core/math/vector3.h
parent81edda18f39efc4f783bc6fa2b381c01cfc0ef2d (diff)
downloadredot-engine-adcc211feb7827127b2548c791f2de0b6efda3d3.tar.gz
Make nan==nan true for GDScript
After discussing this with Reduz this seemed like the best way to fix #7354. This will make composite values that contain NaN in the same places as well as the same other values compare as the same. Additionally non-composite values now also compare equal if they are both NaN. This breaks IEEE specifications but this is probably what most users expect. There is a GDScript function check for NaN if the user needs this information. This fixes #7354 and probably also fixes #6947
Diffstat (limited to 'core/math/vector3.h')
-rw-r--r--core/math/vector3.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index a289f9bf4c..938b1b16cb 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -134,6 +134,7 @@ struct Vector3 {
_FORCE_INLINE_ bool operator<(const Vector3& p_v) const;
_FORCE_INLINE_ bool operator<=(const Vector3& p_v) const;
+ bool nan_equals(const Vector3& p_v) const;
operator String() const;
_FORCE_INLINE_ Vector3() { x=y=z=0; }