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authorAaron Franke <arnfranke@yahoo.com>2021-05-20 06:04:41 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-05-20 06:18:11 -0400
commitb5b6d3a8ec722719edd3f260e789315b87322b4c (patch)
tree1172f709e85e0396f37bbbcabb7903ffa3b420ae /core/math/vector3.h
parent42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff)
downloadredot-engine-b5b6d3a8ec722719edd3f260e789315b87322b4c.tar.gz
Make is_equal_approx have explicit float and double versions
Diffstat (limited to 'core/math/vector3.h')
-rw-r--r--core/math/vector3.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index b47c3cc916..adfc52566f 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -423,7 +423,7 @@ Vector3 Vector3::normalized() const {
bool Vector3::is_normalized() const {
// use length_squared() instead of length() to avoid sqrt(), makes it more stringent.
- return Math::is_equal_approx(length_squared(), 1.0, UNIT_EPSILON);
+ return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON);
}
Vector3 Vector3::inverse() const {