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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-02-17 23:24:59 +0100
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-03-04 18:17:10 +0100
commita497a5cb3e31f1d863ad70d80bc706474a29d8cc (patch)
treef0806737910e71a5957e76d29171fd1412285253 /core/math/vector4i.h
parent01dc5c5b58e93cb893c9c427419eb7838e73ec7d (diff)
downloadredot-engine-a497a5cb3e31f1d863ad70d80bc706474a29d8cc.tar.gz
[Core] Codestyle improvements to math types
Diffstat (limited to 'core/math/vector4i.h')
-rw-r--r--core/math/vector4i.h38
1 files changed, 19 insertions, 19 deletions
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index 7d85d473d9..5a96d98d18 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -58,12 +58,12 @@ struct _NO_DISCARD_ Vector4i {
int32_t coord[4] = { 0 };
};
- _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
+ _FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
- _FORCE_INLINE_ int32_t &operator[](const int p_axis) {
+ _FORCE_INLINE_ int32_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
@@ -105,12 +105,12 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
- _FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator*=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator*(int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator/=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator/(int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator%=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator%(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i operator-() const;
@@ -126,7 +126,7 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i() {}
Vector4i(const Vector4 &p_vec4);
- _FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
+ _FORCE_INLINE_ Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) {
x = p_x;
y = p_y;
z = p_z;
@@ -220,7 +220,7 @@ Vector4i Vector4i::operator%(const Vector4i &p_v) const {
return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
}
-Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator*=(int32_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@@ -228,29 +228,29 @@ Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator*(const int32_t p_scalar) const {
+Vector4i Vector4i::operator*(int32_t p_scalar) const {
return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
-_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator/=(int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
@@ -258,11 +258,11 @@ Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator/(const int32_t p_scalar) const {
+Vector4i Vector4i::operator/(int32_t p_scalar) const {
return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
}
-Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator%=(int32_t p_scalar) {
x %= p_scalar;
y %= p_scalar;
z %= p_scalar;
@@ -270,7 +270,7 @@ Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator%(const int32_t p_scalar) const {
+Vector4i Vector4i::operator%(int32_t p_scalar) const {
return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
}