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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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vector4i.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
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Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
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+2
*
Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
Rémi Verschelde
2024-06-25
1
-1
/
+1
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Core: Replace `_NO_DISCARD_` macro with attribute
Thaddeus Crews
2024-04-12
1
-1
/
+1
*
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-0
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+10
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[Core] Codestyle improvements to math types
A Thousand Ships
2024-03-04
1
-19
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+19
*
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
Jakub Marcowski
2023-10-12
1
-0
/
+11
*
Added component-wise `min` and `max` functions for vectors
Andrés Botero
2023-02-11
1
-0
/
+8
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
VolTer
2022-11-19
1
-0
/
+1
*
Merge pull request #66133 from aaronfranke/set-all
Rémi Verschelde
2022-10-03
1
-3
/
+0
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Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
Aaron Franke
2022-09-19
1
-3
/
+0
*
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Define AXIS_COUNT in all vector types
Aaron Franke
2022-09-19
1
-0
/
+2
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/
*
Minor fixes to Vector4
Aaron Franke
2022-09-04
1
-1
/
+1
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-0
/
+338