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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_Rémi Verschelde2024-06-251-1/+1
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| * Core: Replace `_NO_DISCARD_` macro with attributeThaddeus Crews2024-04-121-1/+1
* | [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-0/+10
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* [Core] Codestyle improvements to math typesA Thousand Ships2024-03-041-19/+19
* Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`Jakub Marcowski2023-10-121-0/+11
* Added component-wise `min` and `max` functions for vectorsAndrés Botero2023-02-111-0/+8
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement snappedi, snappedf, and Vector[2/3/4]i.snappedVolTer2022-11-191-0/+1
* Merge pull request #66133 from aaronfranke/set-allRémi Verschelde2022-10-031-3/+0
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| * Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4iAaron Franke2022-09-191-3/+0
* | Define AXIS_COUNT in all vector typesAaron Franke2022-09-191-0/+2
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* Minor fixes to Vector4Aaron Franke2022-09-041-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-0/+338