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authorRémi Verschelde <rverschelde@gmail.com>2024-08-16 10:35:32 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-08-16 10:35:32 +0200
commit886d5865a43543d93721e437d69bf38e5ee932c1 (patch)
treeeff56d6199e5a81aec19ea4f68d2a941b0d0a985 /core/math
parentb1c624beb55f053dca9f7397b9309f1d1567f38d (diff)
parent80cf6cbfe9c0611ac649eb0e9cb92d0f5765d220 (diff)
downloadredot-engine-886d5865a43543d93721e437d69bf38e5ee932c1.tar.gz
Merge pull request #95291 from BlueCube3310/hdr-optimizations
Optimize .hdr loading and RGB9E5 conversion
Diffstat (limited to 'core/math')
-rw-r--r--core/math/color.h67
1 files changed, 40 insertions, 27 deletions
diff --git a/core/math/color.h b/core/math/color.h
index e17b8c9fd7..70fad78acb 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -129,33 +129,46 @@ struct [[nodiscard]] Color {
}
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
- const float pow2to9 = 512.0f;
- const float B = 15.0f;
- const float N = 9.0f;
-
- float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
-
- float cRed = MAX(0.0f, MIN(sharedexp, r));
- float cGreen = MAX(0.0f, MIN(sharedexp, g));
- float cBlue = MAX(0.0f, MIN(sharedexp, b));
-
- float cMax = MAX(cRed, MAX(cGreen, cBlue));
-
- float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
-
- float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
-
- float exps = expp + 1.0f;
-
- if (0.0f <= sMax && sMax < pow2to9) {
- exps = expp;
- }
-
- float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
- float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
- float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
-
- return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
+ // https://github.com/microsoft/DirectX-Graphics-Samples/blob/v10.0.19041.0/MiniEngine/Core/Color.cpp
+ static const float kMaxVal = float(0x1FF << 7);
+ static const float kMinVal = float(1.f / (1 << 16));
+
+ // Clamp RGB to [0, 1.FF*2^16]
+ const float _r = CLAMP(r, 0.0f, kMaxVal);
+ const float _g = CLAMP(g, 0.0f, kMaxVal);
+ const float _b = CLAMP(b, 0.0f, kMaxVal);
+
+ // Compute the maximum channel, no less than 1.0*2^-15
+ const float MaxChannel = MAX(MAX(_r, _g), MAX(_b, kMinVal));
+
+ // Take the exponent of the maximum channel (rounding up the 9th bit) and
+ // add 15 to it. When added to the channels, it causes the implicit '1.0'
+ // bit and the first 8 mantissa bits to be shifted down to the low 9 bits
+ // of the mantissa, rounding the truncated bits.
+ union {
+ float f;
+ int32_t i;
+ } R, G, B, E;
+
+ E.f = MaxChannel;
+ E.i += 0x07804000; // Add 15 to the exponent and 0x4000 to the mantissa
+ E.i &= 0x7F800000; // Zero the mantissa
+
+ // This shifts the 9-bit values we need into the lowest bits, rounding as
+ // needed. Note that if the channel has a smaller exponent than the max
+ // channel, it will shift even more. This is intentional.
+ R.f = _r + E.f;
+ G.f = _g + E.f;
+ B.f = _b + E.f;
+
+ // Convert the Bias to the correct exponent in the upper 5 bits.
+ E.i <<= 4;
+ E.i += 0x10000000;
+
+ // Combine the fields. RGB floats have unwanted data in the upper 9
+ // bits. Only red needs to mask them off because green and blue shift
+ // it out to the left.
+ return E.i | (B.i << 18) | (G.i << 9) | (R.i & 511);
}
_FORCE_INLINE_ Color blend(const Color &p_over) const {