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author | Juan Linietsky <juan@godotengine.org> | 2020-02-28 08:27:04 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2020-02-28 11:20:45 -0300 |
commit | 475e4ea67b7e650fd1df01eab6ea659afbc16ec5 (patch) | |
tree | 9e9603a3bd51a5d31a767334fa413b030a3ed402 /core/object.h | |
parent | 5beccaf86fc89166d0b7d28cfcf719cad8fb30ee (diff) | |
download | redot-engine-475e4ea67b7e650fd1df01eab6ea659afbc16ec5.tar.gz |
Removed interactive loader, added proper thread loading.
Diffstat (limited to 'core/object.h')
-rw-r--r-- | core/object.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/object.h b/core/object.h index dc7d49f534..59d3f06cfe 100644 --- a/core/object.h +++ b/core/object.h @@ -126,6 +126,7 @@ enum PropertyUsageFlags { PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 23, PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24, PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player + PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 26, // when loading, the resource for this property can be set at the end of loading PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK, PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED, |