diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:18:40 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:19:11 -0300 |
commit | 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch) | |
tree | a3e932282cdafdd13c4f02bdf21f72f9846adcbe /core/object.h | |
parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) | |
download | redot-engine-8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da.tar.gz |
Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
Diffstat (limited to 'core/object.h')
-rw-r--r-- | core/object.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/object.h b/core/object.h index 3945d1d0ba..4ed78d3226 100644 --- a/core/object.h +++ b/core/object.h @@ -388,6 +388,7 @@ friend void postinitialize_handler(Object*); bool _can_translate; #ifdef TOOLS_ENABLED bool _edited; + uint32_t _edited_version; #endif ScriptInstance *script_instance; RefPtr script; @@ -589,6 +590,7 @@ public: #ifdef TOOLS_ENABLED void set_edited(bool p_edited); bool is_edited() const; + uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews #endif void set_script_instance(ScriptInstance *p_instance); |