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authorFredia Huya-Kouadio <fhuya@meta.com>2023-07-02 11:14:29 -0700
committerYuri Sizov <yuris@humnom.net>2023-07-18 19:14:53 +0200
commitd17811c8142920635faafa972cb9de58ac5b4e05 (patch)
treecb3f7879753bc9506f7390d930d1f1b23bde6027 /core/object/callable_method_pointer.cpp
parent279732539f7ba253b42a1dc953861306efc63d60 (diff)
downloadredot-engine-d17811c8142920635faafa972cb9de58ac5b4e05.tar.gz
Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file. This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins. The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality: - `_supports_platform`: returns true if the plugin supports the given platform - `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin - `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies - `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin - `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest - `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest - `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
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