summaryrefslogtreecommitdiffstats
path: root/core/object/object.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2023-04-10 18:45:53 +0200
committerJuan Linietsky <reduzio@gmail.com>2023-05-09 19:17:51 +0200
commit98c655ec8db17e50afa58284b1dcad754034db4b (patch)
tree8ff8126e58e15a2c52724f783ca4ba194cf11ebb /core/object/object.cpp
parentcf8ad12b56df4ae7bba4c73070dd035693a880e4 (diff)
downloadredot-engine-98c655ec8db17e50afa58284b1dcad754034db4b.tar.gz
Refactor Node Processing
* Node processing works on the concept of process groups. * A node group can be inherited, run on main thread, or a sub-thread. * Groups can be ordered. * Process priority is now present for physics. This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424. No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
Diffstat (limited to 'core/object/object.cpp')
-rw-r--r--core/object/object.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 8ec385c0eb..1d63809fb1 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -201,6 +201,10 @@ bool Object::_predelete() {
return _predelete_ok;
}
+void Object::cancel_free() {
+ _predelete_ok = false;
+}
+
void Object::_postinitialize() {
_class_name_ptr = _get_class_namev(); // Set the direct pointer, which is much faster to obtain, but can only happen after postinitialize.
_initialize_classv();
@@ -1561,6 +1565,7 @@ void Object::_bind_methods() {
ClassDB::bind_method(D_METHOD("tr_n", "message", "plural_message", "n", "context"), &Object::tr_n, DEFVAL(""));
ClassDB::bind_method(D_METHOD("is_queued_for_deletion"), &Object::is_queued_for_deletion);
+ ClassDB::bind_method(D_METHOD("cancel_free"), &Object::cancel_free);
ClassDB::add_virtual_method("Object", MethodInfo("free"), false);