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authorreduz <reduzio@gmail.com>2022-03-10 08:17:38 +0100
committerreduz <reduzio@gmail.com>2022-03-10 12:28:11 +0100
commit6f51eca1e3045571ccc68414a922e8b0229111f0 (patch)
tree8aee693d8f1972009c5788f34fcebfd6c681e9e1 /core/object/object.h
parent741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff)
downloadredot-engine-6f51eca1e3045571ccc68414a922e8b0229111f0.tar.gz
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'core/object/object.h')
-rw-r--r--core/object/object.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/core/object/object.h b/core/object/object.h
index 8a8b6b5487..3aa7e3f9f2 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -255,6 +255,7 @@ struct ObjectNativeExtension {
GDNativeExtensionClassToString to_string;
GDNativeExtensionClassReference reference;
GDNativeExtensionClassReference unreference;
+ GDNativeExtensionClassGetRID get_rid;
_FORCE_INLINE_ bool is_class(const String &p_class) const {
const ObjectNativeExtension *e = this;
@@ -273,8 +274,12 @@ struct ObjectNativeExtension {
GDNativeExtensionClassGetVirtual get_virtual;
};
-#define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call(__VA_ARGS__)
-#define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call(__VA_ARGS__)
+#define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call<false>(__VA_ARGS__)
+#define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<false>(__VA_ARGS__)
+
+#define GDVIRTUAL_REQUIRED_CALL(m_name, ...) _gdvirtual_##m_name##_call<true>(__VA_ARGS__)
+#define GDVIRTUAL_REQUIRED_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<true>(__VA_ARGS__)
+
#ifdef DEBUG_METHODS_ENABLED
#define GDVIRTUAL_BIND(m_name, ...) ::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), true, sarray(__VA_ARGS__));
#else