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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-03 19:40:47 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-09-07 11:14:30 +0200 |
commit | bf9aae09ba5eccde7ec355dac96b6a2088fb1a3f (patch) | |
tree | 4012cb4aa0f6d9bb548cf15c165dd11d77e09a16 /core/object/script_language.h | |
parent | b0b30aaf41191ccbfdc8786cb79a76efb16d1459 (diff) | |
download | redot-engine-bf9aae09ba5eccde7ec355dac96b6a2088fb1a3f.tar.gz |
[Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
Diffstat (limited to 'core/object/script_language.h')
-rw-r--r-- | core/object/script_language.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/core/object/script_language.h b/core/object/script_language.h index 385bf79c1a..8d76cbf479 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -32,8 +32,8 @@ #define SCRIPT_LANGUAGE_H #include "core/doc_data.h" -#include "core/io/multiplayer_api.h" #include "core/io/resource.h" +#include "core/multiplayer/multiplayer.h" #include "core/templates/map.h" #include "core/templates/pair.h" @@ -159,7 +159,7 @@ public: virtual bool is_placeholder_fallback_enabled() const { return false; } - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0; Script() {} }; @@ -200,7 +200,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0; virtual ScriptLanguage *get_language() = 0; virtual ~ScriptInstance(); @@ -419,7 +419,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); } + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const { return Vector<Multiplayer::RPCConfig>(); } PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); ~PlaceHolderScriptInstance(); |