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authorRandolph W. Aarseth II <bioblazepayne@gmail.com>2024-10-04 01:37:26 -0700
committerSpartan322 <Megacake1234@gmail.com>2024-10-11 02:25:54 -0400
commitd5fc3d1e8c1f8f904e1fbe8bd1c402d560bfb596 (patch)
treee3d74332dbb7b5fe280d370b94e0fde913d78be8 /core/object
parentb52811b83478bd06c5bcf39a93bbf53dd03cc9bf (diff)
downloadredot-engine-d5fc3d1e8c1f8f904e1fbe8bd1c402d560bfb596.tar.gz
Rebrand Godot to Redot
Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
Diffstat (limited to 'core/object')
-rw-r--r--core/object/class_db.h2
-rw-r--r--core/object/script_language.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/core/object/class_db.h b/core/object/class_db.h
index 81100d7586..42c3b5541f 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -177,7 +177,7 @@ public:
// Native structs, used by binder
struct NativeStruct {
- String ccode; // C code to create the native struct, fields separated by ; Arrays accepted (even containing other structs), also function pointers. All types must be Godot types.
+ String ccode; // C code to create the native struct, fields separated by ; Arrays accepted (even containing other structs), also function pointers. All types must be Redot types.
uint64_t struct_size; // local size of struct, for comparison
};
static HashMap<StringName, NativeStruct> native_structs;
diff --git a/core/object/script_language.h b/core/object/script_language.h
index 3ddfbb3e7d..291a7be519 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -112,7 +112,7 @@ class Script : public Resource {
OBJ_SAVE_TYPE(Script);
protected:
- // Scripts are reloaded via the Script Editor when edited in Godot,
+ // Scripts are reloaded via the Script Editor when edited in Redot,
// the LSP server when edited in a connected external editor, or
// through EditorFileSystem::_update_script_documentation when updated directly on disk.
virtual bool editor_can_reload_from_file() override { return false; }