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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-17 18:00:00 +0100 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-12-17 18:00:00 +0100 |
commit | c4c7fa3f5ee80f998b69ea5d84bf8ba5b50f887f (patch) | |
tree | ce0113a2507197b25879657bbc0baa36a55636c0 /core/os/file_access.cpp | |
parent | ad3393743c2e505f68a12b20113f9c2bda88fa89 (diff) | |
download | redot-engine-c4c7fa3f5ee80f998b69ea5d84bf8ba5b50f887f.tar.gz |
Limit the lightmapper subdivide to 1024
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase this limit again
Diffstat (limited to 'core/os/file_access.cpp')
0 files changed, 0 insertions, 0 deletions