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authorJuan Linietsky <reduzio@gmail.com>2014-05-24 01:35:47 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-05-24 01:35:47 -0300
commit1cad087969efefa401a11051343cd0689f660770 (patch)
tree1595dd049bdb7289752012dca4398b2251fb08fa /core/os/main_loop.cpp
parentf9ff086235cd4ff406b136f62fff77b85c0873f9 (diff)
downloadredot-engine-1cad087969efefa401a11051343cd0689f660770.tar.gz
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'core/os/main_loop.cpp')
-rw-r--r--core/os/main_loop.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index a8e02526b9..d01331a256 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -37,7 +37,7 @@ void MainLoop::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
-
+ BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
};