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author | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
tree | 1595dd049bdb7289752012dca4398b2251fb08fa /core/os/main_loop.cpp | |
parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) | |
download | redot-engine-1cad087969efefa401a11051343cd0689f660770.tar.gz |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'core/os/main_loop.cpp')
-rw-r--r-- | core/os/main_loop.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index a8e02526b9..d01331a256 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -37,7 +37,7 @@ void MainLoop::_bind_methods() { BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT); BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST); BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST); - + BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING); }; |