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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 10:57:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 11:23:26 +0200 |
commit | 54418ea659061edccdf1ac16470505542dcc33f9 (patch) | |
tree | cf48aba0b9b73277b1ccc01b914646d49881f2a3 /core/os/mutex.cpp | |
parent | d331b803b8e63b0dab406a12c21805a17ee0a6a8 (diff) | |
download | redot-engine-54418ea659061edccdf1ac16470505542dcc33f9.tar.gz |
Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
Diffstat (limited to 'core/os/mutex.cpp')
-rw-r--r-- | core/os/mutex.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 1d4400bfc1..512db1737a 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -40,11 +40,7 @@ void _global_unlock() { _global_mutex.unlock(); } -#ifndef NO_THREADS - template class MutexImpl<std::recursive_mutex>; template class MutexImpl<std::mutex>; template class MutexLock<MutexImpl<std::recursive_mutex>>; template class MutexLock<MutexImpl<std::mutex>>; - -#endif |