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authorRémi Verschelde <rverschelde@gmail.com>2022-10-03 10:57:36 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-03 11:23:26 +0200
commit54418ea659061edccdf1ac16470505542dcc33f9 (patch)
treecf48aba0b9b73277b1ccc01b914646d49881f2a3 /core/os/mutex.cpp
parentd331b803b8e63b0dab406a12c21805a17ee0a6a8 (diff)
downloadredot-engine-54418ea659061edccdf1ac16470505542dcc33f9.tar.gz
Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always true.
Diffstat (limited to 'core/os/mutex.cpp')
-rw-r--r--core/os/mutex.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 1d4400bfc1..512db1737a 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -40,11 +40,7 @@ void _global_unlock() {
_global_mutex.unlock();
}
-#ifndef NO_THREADS
-
template class MutexImpl<std::recursive_mutex>;
template class MutexImpl<std::mutex>;
template class MutexLock<MutexImpl<std::recursive_mutex>>;
template class MutexLock<MutexImpl<std::mutex>>;
-
-#endif