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author | Juan Linietsky <reduzio@gmail.com> | 2019-07-29 12:59:18 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:29 +0100 |
commit | c613ead5fa2361296cf8d9a80d4648492ff4e16f (patch) | |
tree | 974356b6840ecf764415d43277ef78ad3c6b6373 /core/os/thread_dummy.h | |
parent | 4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff) | |
download | redot-engine-c613ead5fa2361296cf8d9a80d4648492ff4e16f.tar.gz |
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'core/os/thread_dummy.h')
-rw-r--r-- | core/os/thread_dummy.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index c8b52ae4dd..9329cdaa32 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -58,9 +58,9 @@ public: static void make_default(); }; -class SemaphoreDummy : public Semaphore { +class SemaphoreDummy : public SemaphoreOld { - static Semaphore *create(); + static SemaphoreOld *create(); public: virtual Error wait() { return OK; }; |