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authorJuan Linietsky <reduzio@gmail.com>2019-07-29 12:59:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:29 +0100
commitc613ead5fa2361296cf8d9a80d4648492ff4e16f (patch)
tree974356b6840ecf764415d43277ef78ad3c6b6373 /core/os/thread_dummy.h
parent4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff)
downloadredot-engine-c613ead5fa2361296cf8d9a80d4648492ff4e16f.tar.gz
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'core/os/thread_dummy.h')
-rw-r--r--core/os/thread_dummy.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h
index c8b52ae4dd..9329cdaa32 100644
--- a/core/os/thread_dummy.h
+++ b/core/os/thread_dummy.h
@@ -58,9 +58,9 @@ public:
static void make_default();
};
-class SemaphoreDummy : public Semaphore {
+class SemaphoreDummy : public SemaphoreOld {
- static Semaphore *create();
+ static SemaphoreOld *create();
public:
virtual Error wait() { return OK; };