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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 00:50:27 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-05 01:22:23 +0100 |
commit | e4213e66b2dd8f5a87d8cf5015ac83ba3143279d (patch) | |
tree | 884f562c3e39b501187ebbb2a202d9268e3428fb /core/os/threaded_array_processor.cpp | |
parent | eb892cd0f123244446e14fe0c1f40981116c4d37 (diff) | |
download | redot-engine-e4213e66b2dd8f5a87d8cf5015ac83ba3143279d.tar.gz |
Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
Diffstat (limited to 'core/os/threaded_array_processor.cpp')
-rw-r--r-- | core/os/threaded_array_processor.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/core/os/threaded_array_processor.cpp b/core/os/threaded_array_processor.cpp deleted file mode 100644 index 8e92508ea5..0000000000 --- a/core/os/threaded_array_processor.cpp +++ /dev/null @@ -1,2 +0,0 @@ -#include "threaded_array_processor.h" - |