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authorJuan Linietsky <reduzio@gmail.com>2014-06-27 23:21:45 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-27 23:21:45 -0300
commit2af2a84a03fd707cfa4c682aff34d722343d8985 (patch)
tree50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /core/resource.cpp
parent1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff)
downloadredot-engine-2af2a84a03fd707cfa4c682aff34d722343d8985.tar.gz
Misc Fixes
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'core/resource.cpp')
-rw-r--r--core/resource.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/core/resource.cpp b/core/resource.cpp
index f07c37fb06..ccfeaa6bb9 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -157,7 +157,7 @@ void Resource::_resource_path_changed() {
}
-void Resource::set_path(const String& p_path) {
+void Resource::set_path(const String& p_path, bool p_take_over) {
if (path_cache==p_path)
return;
@@ -168,7 +168,16 @@ void Resource::set_path(const String& p_path) {
}
path_cache="";
- ERR_FAIL_COND( ResourceCache::resources.has( p_path ) );
+ if (ResourceCache::resources.has( p_path )) {
+ if (p_take_over) {
+
+ ResourceCache::resources.get(p_path)->set_name("");
+ } else {
+ ERR_EXPLAIN("Another resource is loaded from path: "+p_path);
+ ERR_FAIL_COND( ResourceCache::resources.has( p_path ) );
+ }
+
+ }
path_cache=p_path;
if (path_cache!="") {
@@ -240,7 +249,7 @@ void Resource::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_path","path"),&Resource::set_path);
ObjectTypeDB::bind_method(_MD("get_path"),&Resource::get_path);
- ObjectTypeDB::bind_method(_MD("set_name","name"),&Resource::set_name);
+ ObjectTypeDB::bind_method(_MD("set_name","name","take_over"),&Resource::set_name,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_name"),&Resource::get_name);
ObjectTypeDB::bind_method(_MD("get_rid"),&Resource::get_rid);
ObjectTypeDB::bind_method(_MD("set_import_metadata","metadata"),&Resource::set_import_metadata);