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authorJuan Linietsky <reduzio@gmail.com>2014-09-22 00:50:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-09-22 00:50:48 -0300
commit048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d (patch)
treeddd39a348b41cfe3927075a8c6b11aa692511518 /core/script_language.h
parentf195bf673fa8f282d2508e20ca6f08260c4e1fe7 (diff)
downloadredot-engine-048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d.tar.gz
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
Diffstat (limited to 'core/script_language.h')
-rw-r--r--core/script_language.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/script_language.h b/core/script_language.h
index f4956accd3..1e0dcc678f 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -92,6 +92,8 @@ public:
virtual ScriptLanguage *get_language() const=0;
+ virtual void update_exports() {} //editor tool
+
Script() {}
};