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author | Juan Linietsky <reduzio@gmail.com> | 2016-08-25 17:45:20 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-08-25 17:45:20 -0300 |
commit | 9c6175db11ff72603ae58789a462b33ec1e910f8 (patch) | |
tree | c7fbb26583b6c7f44b9f8091aa59497900527f08 /core/script_language.h | |
parent | 41a58f7935ecd0c91ae55a5e5b84425aadc51840 (diff) | |
download | redot-engine-9c6175db11ff72603ae58789a462b33ec1e910f8.tar.gz |
More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
Diffstat (limited to 'core/script_language.h')
-rw-r--r-- | core/script_language.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/core/script_language.h b/core/script_language.h index 36ed11efec..1b037e908c 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -38,6 +38,8 @@ class ScriptLanguage; +typedef void (*ScriptEditRequestFunction)(const String& p_path); + class ScriptServer { enum { @@ -50,6 +52,8 @@ class ScriptServer { static bool reload_scripts_on_save; public: + static ScriptEditRequestFunction edit_request_func; + static void set_scripting_enabled(bool p_enabled); static bool is_scripting_enabled(); static int get_language_count(); @@ -88,6 +92,8 @@ public: virtual bool can_instance() const=0; + virtual Ref<Script> get_base_script() const=0; //for script inheritance + virtual StringName get_instance_base_type() const=0; // this may not work in all scripts, will return empty if so virtual ScriptInstance* instance_create(Object *p_this)=0; virtual bool instance_has(const Object *p_this) const=0; |