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author | Juan Linietsky <reduzio@gmail.com> | 2014-11-13 00:53:12 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-13 00:53:12 -0300 |
commit | abbea4d945bbb1114570c3b6c7f649e01ca8ebb8 (patch) | |
tree | d2b131b32705bbcf118efa72d5d9a21618c1227e /core/script_language.h | |
parent | d02953c5963ca080d26500ea8250e0632a80b234 (diff) | |
download | redot-engine-abbea4d945bbb1114570c3b6c7f649e01ca8ebb8.tar.gz |
UDP Fixes
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
Diffstat (limited to 'core/script_language.h')
-rw-r--r-- | core/script_language.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/script_language.h b/core/script_language.h index 1e0dcc678f..d62e9849a1 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -54,6 +54,8 @@ public: static int get_language_count(); static ScriptLanguage *get_language(int p_idx); static void register_language(ScriptLanguage *p_language); + + static void init_languages(); }; |