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authorJuan Linietsky <reduzio@gmail.com>2019-07-29 12:59:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:29 +0100
commitc613ead5fa2361296cf8d9a80d4648492ff4e16f (patch)
tree974356b6840ecf764415d43277ef78ad3c6b6373 /core/spin_lock.h
parent4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff)
downloadredot-engine-c613ead5fa2361296cf8d9a80d4648492ff4e16f.tar.gz
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'core/spin_lock.h')
-rw-r--r--core/spin_lock.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/core/spin_lock.h b/core/spin_lock.h
new file mode 100644
index 0000000000..07f865d91a
--- /dev/null
+++ b/core/spin_lock.h
@@ -0,0 +1,20 @@
+#ifndef SPIN_LOCK_H
+#define SPIN_LOCK_H
+
+#include "core/typedefs.h"
+#include <atomic>
+
+class SpinLock {
+ std::atomic_flag locked = ATOMIC_FLAG_INIT;
+
+public:
+ _ALWAYS_INLINE_ void lock() {
+ while (locked.test_and_set(std::memory_order_acquire)) {
+ ;
+ }
+ }
+ _ALWAYS_INLINE_ void unlock() {
+ locked.clear(std::memory_order_release);
+ }
+};
+#endif // SPIN_LOCK_H