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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-07-27 13:43:20 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2020-09-03 19:56:24 +0300 |
commit | 80b8eff6aa41ba79175a5152ba5b2b9b16f6de3f (patch) | |
tree | 39ed96f7b9062e2f4ae1e20560fdb1f2f04c4d67 /core/string_builder.cpp | |
parent | 0864f12f0de50ffecbc9964cdf4edbae75e27be5 (diff) | |
download | redot-engine-80b8eff6aa41ba79175a5152ba5b2b9b16f6de3f.tar.gz |
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
Diffstat (limited to 'core/string_builder.cpp')
-rw-r--r-- | core/string_builder.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/string_builder.cpp b/core/string_builder.cpp index c8d6498f27..dec299ffa3 100644 --- a/core/string_builder.cpp +++ b/core/string_builder.cpp @@ -61,7 +61,7 @@ String StringBuilder::as_string() const { return ""; } - CharType *buffer = memnew_arr(CharType, string_length); + char32_t *buffer = memnew_arr(char32_t, string_length); int current_position = 0; @@ -73,7 +73,7 @@ String StringBuilder::as_string() const { // Godot string const String &s = strings[godot_string_elem]; - memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType)); + memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(char32_t)); current_position += s.length(); |