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authorJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
commit95047562d743b1c1fdc007432c8a0c145a455c5d (patch)
treef563e5c900c4330fcc602b6e5a721bc63022b253 /core/string_db.cpp
parent2b64f73b0459190d20b2f6de39275ee7979317c4 (diff)
downloadredot-engine-95047562d743b1c1fdc007432c8a0c145a455c5d.tar.gz
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'core/string_db.cpp')
-rw-r--r--core/string_db.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/string_db.cpp b/core/string_db.cpp
index 57fdd6e70f..b48d9f37d4 100644
--- a/core/string_db.cpp
+++ b/core/string_db.cpp
@@ -158,7 +158,7 @@ void StringName::operator=(const StringName& p_name) {
_data = p_name._data;
}
}
-
+/* was inlined
StringName::operator String() const {
if (_data)
@@ -166,7 +166,7 @@ StringName::operator String() const {
return "";
}
-
+*/
StringName::StringName(const StringName& p_name) {
ERR_FAIL_COND(!configured);