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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /core/translation.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* translation.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TRANSLATION_H
+#define TRANSLATION_H
+
+#include "resource.h"
+
+
+class Translation : public Resource {
+
+
+ OBJ_TYPE( Translation, Resource );
+ OBJ_SAVE_TYPE( Translation );
+ RES_BASE_EXTENSION("xl");
+
+ String locale;
+ Map<StringName, StringName> translation_map;
+
+ DVector<String> _get_message_list() const;
+
+ DVector<String> _get_messages() const;
+ void _set_messages(const DVector<String>& p_messages);
+protected:
+ static void _bind_methods();
+
+public:
+
+
+ void set_locale(const String& p_locale);
+ _FORCE_INLINE_ String get_locale() const { return locale; }
+
+ void add_message( const StringName& p_src_text, const StringName& p_xlated_text );
+ virtual StringName get_message(const StringName& p_src_text) const; //overridable for other implementations
+ void erase_message(const StringName& p_src_text);
+
+ void get_message_list(List<StringName> *r_messages) const;
+
+ Translation();
+};
+
+
+class TranslationServer : public Object {
+
+ OBJ_TYPE(TranslationServer, Object);
+
+ String locale;
+ String fallback;
+
+
+ Set< Ref<Translation> > translations;
+
+ bool enabled;
+
+ static TranslationServer *singleton;
+ bool _load_translations(const String& p_from);
+
+ static void _bind_methods();
+public:
+
+ _FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
+
+ //yes, portuguese is supported!
+
+ void set_enabled(bool p_enabled) { enabled=p_enabled; }
+ _FORCE_INLINE_ bool is_enabled() const { return enabled; }
+
+ void set_locale(const String& p_locale);
+ String get_locale() const;
+
+ void add_translation(const Ref<Translation> &p_translation);
+ void remove_translation(const Ref<Translation> &p_translation);
+
+ StringName translate(const StringName& p_message) const;
+
+ static Vector<String> get_all_locales();
+ static Vector<String> get_all_locale_names();
+
+ void setup();
+
+ void load_translations();
+
+ TranslationServer();
+};
+
+#endif // TRANSLATION_H