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authorLeonard Meagher <leonardmeagher2@gmail.com>2019-04-09 22:07:40 -0700
committerLeonard Meagher <leonardmeagher2@gmail.com>2019-05-03 15:06:05 -0700
commitf7eb426e2ebafc5598b0e43baf37d9a50cea1648 (patch)
tree5dfda6e83e3b59b1a52923d7fead0aea4ff15ff2 /core/variant.cpp
parent5772f60f960ee8c396574f0c6f94def18bb210c7 (diff)
downloadredot-engine-f7eb426e2ebafc5598b0e43baf37d9a50cea1648.tar.gz
Allow overriding how scripted objects are converted to strings
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()`
Diffstat (limited to 'core/variant.cpp')
-rw-r--r--core/variant.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/variant.cpp b/core/variant.cpp
index 6c54faf233..8ae0ef0695 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -1582,7 +1582,7 @@ Variant::operator String() const {
};
};
#endif
- return "[" + _get_obj().obj->get_class() + ":" + itos(_get_obj().obj->get_instance_id()) + "]";
+ return _get_obj().obj->to_string();
} else
return "[Object:null]";