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author | Juan Linietsky <reduzio@gmail.com> | 2015-06-29 00:29:49 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-06-29 00:29:49 -0300 |
commit | 95047562d743b1c1fdc007432c8a0c145a455c5d (patch) | |
tree | f563e5c900c4330fcc602b6e5a721bc63022b253 /core/variant.cpp | |
parent | 2b64f73b0459190d20b2f6de39275ee7979317c4 (diff) | |
download | redot-engine-95047562d743b1c1fdc007432c8a0c145a455c5d.tar.gz |
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'core/variant.cpp')
-rw-r--r-- | core/variant.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/core/variant.cpp b/core/variant.cpp index 034dc2b4fc..e0bceb4dd8 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -878,6 +878,63 @@ bool Variant::is_zero() const { return false; } + +bool Variant::is_one() const { + + switch( type ) { + case NIL: { + + return true; + } break; + + // atomic types + case BOOL: { + + return _data._bool==true; + } break; + case INT: { + + return _data._int==1; + + } break; + case REAL: { + + return _data._real==1; + + } break; + case VECTOR2: { + + return *reinterpret_cast<const Vector2*>(_data._mem)==Vector2(1,1); + + } break; + case RECT2: { + + return *reinterpret_cast<const Rect2*>(_data._mem)==Rect2(1,1,1,1); + + } break; + case VECTOR3: { + + return *reinterpret_cast<const Vector3*>(_data._mem)==Vector3(1,1,1); + + } break; + case PLANE: { + + return *reinterpret_cast<const Plane*>(_data._mem)==Plane(1,1,1,1); + + } break; + case COLOR: { + + return *reinterpret_cast<const Color*>(_data._mem)==Color(1,1,1,1); + + } break; + + default: { return !is_zero(); } + } + + return false; +} + + void Variant::reference(const Variant& p_variant) { |