diff options
author | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-03-09 21:16:08 +0200 |
---|---|---|
committer | Bojidar Marinov <bojidar.marinov.bg@gmail.com> | 2018-03-13 17:18:08 +0200 |
commit | 9f6c0c6eaef754f2049ee536c5b38bfdc65fbd08 (patch) | |
tree | 823f108360644d6403500810f31d08d7d5e37160 /core/variant.h | |
parent | b84236944215445be191047ab628e570ffd69e99 (diff) | |
download | redot-engine-9f6c0c6eaef754f2049ee536c5b38bfdc65fbd08.tar.gz |
Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
Diffstat (limited to 'core/variant.h')
-rw-r--r-- | core/variant.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/variant.h b/core/variant.h index 0a4afada5b..2cdb5c9ab6 100644 --- a/core/variant.h +++ b/core/variant.h @@ -338,6 +338,7 @@ public: } void zero(); + Variant duplicate(bool deep = false) const; static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst); static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst); |