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authorreduz <reduzio@gmail.com>2022-03-09 14:58:40 +0100
committerreduz <reduzio@gmail.com>2022-03-09 18:39:13 +0100
commit21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch)
treebfe6059eedfd5a4233d7d4b46d60703e342860d8 /core/variant/variant.h
parent922348f4c00e694961a7c9717abdcd0310c11973 (diff)
downloadredot-engine-21637dfc2535a00f531b8b664c1e66ba34d11eb0.tar.gz
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'core/variant/variant.h')
-rw-r--r--core/variant/variant.h27
1 files changed, 25 insertions, 2 deletions
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 836a67d942..ca18249f36 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -282,6 +282,14 @@ private:
static void _register_variant_utility_functions();
static void _unregister_variant_utility_functions();
+ void _variant_call_error(const String &p_method, Callable::CallError &error);
+
+ // Avoid accidental conversion. If you reached this point, it's because you most likely forgot to dereference
+ // a Variant pointer (so add * like this: *variant_pointer).
+
+ Variant(const Variant *) {}
+ Variant(const Variant **) {}
+
public:
_FORCE_INLINE_ Type get_type() const {
return type;
@@ -527,8 +535,23 @@ public:
static int get_builtin_method_count(Variant::Type p_type);
static uint32_t get_builtin_method_hash(Variant::Type p_type, const StringName &p_method);
- void call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
- Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant());
+ void callp(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
+
+ template <typename... VarArgs>
+ Variant call(const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ Callable::CallError cerr;
+ Variant ret;
+ callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), ret, cerr);
+ if (cerr.error != Callable::CallError::CALL_OK) {
+ _variant_call_error(p_method, cerr);
+ }
+ return ret;
+ }
static void call_static(Variant::Type p_type, const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);