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author | reduz <reduzio@gmail.com> | 2022-03-09 14:58:40 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-09 18:39:13 +0100 |
commit | 21637dfc2535a00f531b8b664c1e66ba34d11eb0 (patch) | |
tree | bfe6059eedfd5a4233d7d4b46d60703e342860d8 /core/variant/variant_call.cpp | |
parent | 922348f4c00e694961a7c9717abdcd0310c11973 (diff) | |
download | redot-engine-21637dfc2535a00f531b8b664c1e66ba34d11eb0.tar.gz |
Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
Diffstat (limited to 'core/variant/variant_call.cpp')
-rw-r--r-- | core/variant/variant_call.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index a5e89eec80..bc29be77fc 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1003,7 +1003,7 @@ static void register_builtin_method(const Vector<String> &p_argnames, const Vect builtin_method_names[T::get_base_type()].push_back(name); } -void Variant::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) { +void Variant::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) { if (type == Variant::OBJECT) { //call object Object *obj = _get_obj().obj; @@ -1018,7 +1018,7 @@ void Variant::call(const StringName &p_method, const Variant **p_args, int p_arg } #endif - r_ret = _get_obj().obj->call(p_method, p_args, p_argcount, r_error); + r_ret = _get_obj().obj->callp(p_method, p_args, p_argcount, r_error); //else if (type==Variant::METHOD) { } else { |