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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-21 10:40:31 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-07-21 10:41:08 +0200 |
commit | 4bd5e4fd9b80384d511e4c8f2f642b43159aba4c (patch) | |
tree | 092ae6bcfd67e321558102c03f162200ba9e909e /core/variant/variant_call.cpp | |
parent | 8cc599db645a356ca6af3bc15e7574fa6e3ada0e (diff) | |
download | redot-engine-4bd5e4fd9b80384d511e4c8f2f642b43159aba4c.tar.gz |
Use the standard C `INFINITY` and `NAN` constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.
Some portions of the code were already using `INFINITY` directly.
Diffstat (limited to 'core/variant/variant_call.cpp')
-rw-r--r-- | core/variant/variant_call.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 733361fe58..65ad27d0b4 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -2002,7 +2002,7 @@ static void _register_variant_builtin_methods() { _VariantCall::add_variant_constant(Variant::VECTOR3, "ZERO", Vector3(0, 0, 0)); _VariantCall::add_variant_constant(Variant::VECTOR3, "ONE", Vector3(1, 1, 1)); - _VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(Math_INF, Math_INF, Math_INF)); + _VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(INFINITY, INFINITY, INFINITY)); _VariantCall::add_variant_constant(Variant::VECTOR3, "LEFT", Vector3(-1, 0, 0)); _VariantCall::add_variant_constant(Variant::VECTOR3, "RIGHT", Vector3(1, 0, 0)); _VariantCall::add_variant_constant(Variant::VECTOR3, "UP", Vector3(0, 1, 0)); @@ -2031,7 +2031,7 @@ static void _register_variant_builtin_methods() { _VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0)); _VariantCall::add_variant_constant(Variant::VECTOR2, "ONE", Vector2(1, 1)); - _VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF)); + _VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(INFINITY, INFINITY)); _VariantCall::add_variant_constant(Variant::VECTOR2, "LEFT", Vector2(-1, 0)); _VariantCall::add_variant_constant(Variant::VECTOR2, "RIGHT", Vector2(1, 0)); _VariantCall::add_variant_constant(Variant::VECTOR2, "UP", Vector2(0, -1)); |