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authorDario <dariosamo@gmail.com>2023-08-09 14:27:28 -0300
committerDario <dariosamo@gmail.com>2023-08-16 11:37:42 -0300
commite2984af013aa1be425aa7617517b7d90f4654e81 (patch)
tree13277e5d27cacc979a516f2cdebbcf03f917a2d4 /core/variant/variant_call.cpp
parent90f90cbcb0cf2c44a3114048accfd5b407c4ac98 (diff)
downloadredot-engine-e2984af013aa1be425aa7617517b7d90f4654e81.tar.gz
Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
Diffstat (limited to 'core/variant/variant_call.cpp')
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