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authorRaul Santos <raulsntos@gmail.com>2024-08-10 16:45:35 +0200
committerRaul Santos <raulsntos@gmail.com>2024-09-12 02:15:55 +0200
commitaaffab8afbf0b60b95090c26bd87a272ca478f75 (patch)
tree53edde23efed845ea5a47f24dcd8884bd7f32335 /core/variant
parent97ef3c837263099faf02d8ebafd6c77c94d2aaba (diff)
downloadredot-engine-aaffab8afbf0b60b95090c26bd87a272ca478f75.tar.gz
Add metadata for `char16_t` and `char32_t`
We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it. I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future. To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`.
Diffstat (limited to 'core/variant')
-rw-r--r--core/variant/type_info.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index d51c80eebe..6bb703f2dd 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -47,7 +47,9 @@ enum Metadata {
METADATA_INT_IS_UINT32,
METADATA_INT_IS_UINT64,
METADATA_REAL_IS_FLOAT,
- METADATA_REAL_IS_DOUBLE
+ METADATA_REAL_IS_DOUBLE,
+ METADATA_INT_IS_CHAR16,
+ METADATA_INT_IS_CHAR32,
};
}
@@ -104,8 +106,8 @@ MAKE_TYPE_INFO_WITH_META(uint32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_
MAKE_TYPE_INFO_WITH_META(int32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT32)
MAKE_TYPE_INFO_WITH_META(uint64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT64)
MAKE_TYPE_INFO_WITH_META(int64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT64)
-MAKE_TYPE_INFO(char16_t, Variant::INT)
-MAKE_TYPE_INFO(char32_t, Variant::INT)
+MAKE_TYPE_INFO_WITH_META(char16_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_CHAR16)
+MAKE_TYPE_INFO_WITH_META(char32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_CHAR32)
MAKE_TYPE_INFO_WITH_META(float, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_FLOAT)
MAKE_TYPE_INFO_WITH_META(double, Variant::FLOAT, GodotTypeInfo::METADATA_REAL_IS_DOUBLE)