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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /core/variant_call.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'core/variant_call.cpp')
-rw-r--r--core/variant_call.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index bd731abeaf..28953a535f 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -684,6 +684,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
VCALL_PTR0R( InputEvent, is_pressed );
VCALL_PTR1R( InputEvent, is_action );
VCALL_PTR0R( InputEvent, is_echo );
+ //VCALL_PTR2( InputEvent, set_as_action );
struct ConstructData {
@@ -1488,6 +1489,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC0(INPUT_EVENT,BOOL,InputEvent,is_pressed,varray());
ADDFUNC1(INPUT_EVENT,BOOL,InputEvent,is_action,STRING,"action",varray());
ADDFUNC0(INPUT_EVENT,BOOL,InputEvent,is_echo,varray());
+ //ADDFUNC2(INPUT_EVENT,NIL,InputEvent,set_as_action,STRING,"action",BOOL,"pressed",varray());
/* REGISTER CONSTRUCTORS */