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author | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-05 21:20:42 -0300 |
commit | 0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch) | |
tree | 8f2c85b4d9227e441fd35ab4873009faa656bcba /core/variant_call.cpp | |
parent | d14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff) | |
download | redot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz |
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
Diffstat (limited to 'core/variant_call.cpp')
-rw-r--r-- | core/variant_call.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp index bd731abeaf..28953a535f 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -684,6 +684,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var VCALL_PTR0R( InputEvent, is_pressed ); VCALL_PTR1R( InputEvent, is_action ); VCALL_PTR0R( InputEvent, is_echo ); + //VCALL_PTR2( InputEvent, set_as_action ); struct ConstructData { @@ -1488,6 +1489,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl ADDFUNC0(INPUT_EVENT,BOOL,InputEvent,is_pressed,varray()); ADDFUNC1(INPUT_EVENT,BOOL,InputEvent,is_action,STRING,"action",varray()); ADDFUNC0(INPUT_EVENT,BOOL,InputEvent,is_echo,varray()); + //ADDFUNC2(INPUT_EVENT,NIL,InputEvent,set_as_action,STRING,"action",BOOL,"pressed",varray()); /* REGISTER CONSTRUCTORS */ |