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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-04-08 12:00:54 +0200 |
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committer | GitHub <noreply@github.com> | 2019-04-08 12:00:54 +0200 |
commit | 7f3373d79f017c17ad5ffd0eba877fc056ad649b (patch) | |
tree | b78f9874fe96e979edf8cab43da744dcb94bd0ab /core/variant_call.cpp | |
parent | a994db62df731879bb9c54e65b4ddca32396e9d3 (diff) | |
parent | 55f3bd97a270b691c26d6eda70bc7c0a3ec8f4e8 (diff) | |
download | redot-engine-7f3373d79f017c17ad5ffd0eba877fc056ad649b.tar.gz |
Merge pull request #27452 from Chaosus/direction_to
Added method to retrieve a direction vector from one point to another
Diffstat (limited to 'core/variant_call.cpp')
-rw-r--r-- | core/variant_call.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 9ef7b7e7e6..cbe24d4a63 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -341,6 +341,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector2, project); VCALL_LOCALMEM1R(Vector2, angle_to); VCALL_LOCALMEM1R(Vector2, angle_to_point); + VCALL_LOCALMEM1R(Vector2, direction_to); VCALL_LOCALMEM2R(Vector2, linear_interpolate); VCALL_LOCALMEM2R(Vector2, slerp); VCALL_LOCALMEM4R(Vector2, cubic_interpolate); @@ -397,6 +398,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM1R(Vector3, project); VCALL_LOCALMEM1R(Vector3, angle_to); + VCALL_LOCALMEM1R(Vector3, direction_to); VCALL_LOCALMEM1R(Vector3, slide); VCALL_LOCALMEM1R(Vector3, bounce); VCALL_LOCALMEM1R(Vector3, reflect); @@ -1556,6 +1558,7 @@ void register_variant_methods() { ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray()); ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray()); ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray()); + ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray()); @@ -1604,6 +1607,7 @@ void register_variant_methods() { ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray()); ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray()); + ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray()); |