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| author | Lyuma <xn.lyuma@gmail.com> | 2024-02-25 02:26:54 -0800 |
|---|---|---|
| committer | Lyuma <xn.lyuma@gmail.com> | 2024-02-26 03:24:01 -0800 |
| commit | 6a6bd2307c66ed70e49fc0a2c83f41b55026b220 (patch) | |
| tree | 8fec6364e5c1310c3d33fcc81cbffcd3601a3346 /core/variant_setget.cpp | |
| parent | 2e7fc81315bfa8d0a15f60adff2a12b6f3104236 (diff) | |
| download | redot-engine-6a6bd2307c66ed70e49fc0a2c83f41b55026b220.tar.gz | |
Add rest fixer toggle to disable bone pose reset
Adds a "Reset All Bone Poses After Import" option to the Skeleton3D Rest Fixer settings.
Default value of true resets the bone poses to rest (usually a t-pose), matching previous behavior.
If disabled, keeps the bones posed as they would have been before silhouette adjustment.
Diffstat (limited to 'core/variant_setget.cpp')
0 files changed, 0 insertions, 0 deletions
