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authorRémi Verschelde <rverschelde@gmail.com>2020-06-15 09:30:04 +0200
committerGitHub <noreply@github.com>2020-06-15 09:30:04 +0200
commit152bb86141b1427524df73f9ed3f273a4b76bb8f (patch)
treeba5e0515393022776d04bdca2ca53bd5d5b656d6 /core
parentfdc8b969755f3a4658801a2ebe2c1d975427527e (diff)
parentb3bc5aafc5dbe6559534bb1e19093e719afbf52c (diff)
downloadredot-engine-152bb86141b1427524df73f9ed3f273a4b76bb8f.tar.gz
Merge pull request #39479 from akien-mga/classdb-default-property-unique
Object: Add usage hint to instantiate Object properties in editor
Diffstat (limited to 'core')
-rw-r--r--core/class_db.cpp18
-rw-r--r--core/object.h1
2 files changed, 18 insertions, 1 deletions
diff --git a/core/class_db.cpp b/core/class_db.cpp
index eed9ec17cb..05c9850c39 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -1386,7 +1386,23 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
if (r_valid != nullptr) {
*r_valid = true;
}
- return default_values[p_class][p_property];
+
+ Variant var = default_values[p_class][p_property];
+
+#ifdef DEBUG_ENABLED
+ // Some properties may have an instantiated Object as default value,
+ // (like Path2D's `curve` used to have), but that's not a good practice.
+ // Instead, those properties should use PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT
+ // to be auto-instantiated when created in the editor.
+ if (var.get_type() == Variant::OBJECT) {
+ Object *obj = var.get_validated_object();
+ if (obj) {
+ WARN_PRINT(vformat("Instantiated %s used as default value for %s's \"%s\" property.", obj->get_class(), p_class, p_property));
+ }
+ }
+#endif
+
+ return var;
}
RWLock *ClassDB::lock = nullptr;
diff --git a/core/object.h b/core/object.h
index 95662f6208..5b46a0f93a 100644
--- a/core/object.h
+++ b/core/object.h
@@ -124,6 +124,7 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 24,
PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 25, // Used in inspector to increment property when keyed in animation player
PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 26, // when loading, the resource for this property can be set at the end of loading
+ PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 27, // For Object properties, instantiate them when creating in editor.
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,