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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-28 12:41:04 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-28 12:41:04 +0100 |
commit | 505fee0b6db806c9fc83acd3a074f40ac57a83e2 (patch) | |
tree | 74418252ebfad1c917c51ed3b27a5aeff8e467e6 /core | |
parent | 658e44ee010f0ee9e348843b7cf1b1b548088464 (diff) | |
download | redot-engine-505fee0b6db806c9fc83acd3a074f40ac57a83e2.tar.gz |
Color: Fix deprecation warning mentioning 'get_v()' instead of 'v'
Fixes #35657.
Diffstat (limited to 'core')
-rw-r--r-- | core/color.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/core/color.cpp b/core/color.cpp index 5cbe02067e..1baa8af45d 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -511,7 +511,7 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const { // FIXME: Remove once Godot 3.1 has been released float Color::gray() const { - WARN_DEPRECATED_MSG("Color.gray() is deprecated and will be removed in a future version. Use Color.get_v() for a better grayscale approximation."); + WARN_DEPRECATED_MSG("'Color.gray()' is deprecated and will be removed in a future version. Use 'Color.v' for a better grayscale approximation."); return (r + g + b) / 3.0; } |