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authorJuan Linietsky <reduzio@gmail.com>2016-06-03 10:30:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-03 10:30:38 -0300
commitc7d45ec085086ab86192a7890b9622320d57b89d (patch)
tree0a764a6a2b7bded960a652c81a4b5a6815dd3c31 /demos/viewport/2d_in_3d/pong.gd
parentf9af57f3bdb16e015ee10b979fe18cf2195077f9 (diff)
downloadredot-engine-c7d45ec085086ab86192a7890b9622320d57b89d.tar.gz
Removed demos
they go to their own project now
Diffstat (limited to 'demos/viewport/2d_in_3d/pong.gd')
-rw-r--r--demos/viewport/2d_in_3d/pong.gd66
1 files changed, 0 insertions, 66 deletions
diff --git a/demos/viewport/2d_in_3d/pong.gd b/demos/viewport/2d_in_3d/pong.gd
deleted file mode 100644
index ac3457453b..0000000000
--- a/demos/viewport/2d_in_3d/pong.gd
+++ /dev/null
@@ -1,66 +0,0 @@
-
-extends Node2D
-
-# Member variables
-const INITIAL_BALL_SPEED = 80
-var ball_speed = INITIAL_BALL_SPEED
-var screen_size = Vector2(640, 400)
-# Default ball direction
-var direction = Vector2(-1, 0)
-var pad_size = Vector2(8, 32)
-const PAD_SPEED = 150
-
-
-func _process(delta):
- # Get ball position and pad rectangles
- var ball_pos = get_node("ball").get_pos()
- var left_rect = Rect2(get_node("left").get_pos() - pad_size*0.5, pad_size)
- var right_rect = Rect2(get_node("right").get_pos() - pad_size*0.5, pad_size)
-
- # Integrate new ball postion
- ball_pos += direction*ball_speed*delta
-
- # Flip when touching roof or floor
- if ((ball_pos.y < 0 and direction.y < 0) or (ball_pos.y > screen_size.y and direction.y > 0)):
- direction.y = -direction.y
-
- # Flip, change direction and increase speed when touching pads
- if ((left_rect.has_point(ball_pos) and direction.x < 0) or (right_rect.has_point(ball_pos) and direction.x > 0)):
- direction.x = -direction.x
- ball_speed *= 1.1
- direction.y = randf()*2.0 - 1
- direction = direction.normalized()
-
- # Check gameover
- if (ball_pos.x < 0 or ball_pos.x > screen_size.x):
- ball_pos = screen_size*0.5
- ball_speed = INITIAL_BALL_SPEED
- direction = Vector2(-1, 0)
-
- get_node("ball").set_pos(ball_pos)
-
- # Move left pad
- var left_pos = get_node("left").get_pos()
-
- if (left_pos.y > 0 and Input.is_action_pressed("left_move_up")):
- left_pos.y += -PAD_SPEED*delta
- if (left_pos.y < screen_size.y and Input.is_action_pressed("left_move_down")):
- left_pos.y += PAD_SPEED*delta
-
- get_node("left").set_pos(left_pos)
-
- # Move right pad
- var right_pos = get_node("right").get_pos()
-
- if (right_pos.y > 0 and Input.is_action_pressed("right_move_up")):
- right_pos.y += -PAD_SPEED*delta
- if (right_pos.y < screen_size.y and Input.is_action_pressed("right_move_down")):
- right_pos.y += PAD_SPEED*delta
-
- get_node("right").set_pos(right_pos)
-
-
-func _ready():
- screen_size = get_viewport_rect().size # Get actual size
- pad_size = get_node("left").get_texture().get_size()
- set_process(true)