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authorfabriceci <fabricecipolla@gmail.com>2021-09-28 16:11:17 +0200
committerfabriceci <fabricecipolla@gmail.com>2021-09-28 16:11:17 +0200
commit32bf7c419c12771e2c2169800718083f3b16d4ea (patch)
tree94346372875e6b74d33e63891d553f8264687a48 /doc/classes/AnimatableBody2D.xml
parent5aa099aaed359df6ff79fe31616b5601db2a42c5 (diff)
downloadredot-engine-32bf7c419c12771e2c2169800718083f3b16d4ea.tar.gz
Sync to physics true by default for AnimatableBody
Diffstat (limited to 'doc/classes/AnimatableBody2D.xml')
-rw-r--r--doc/classes/AnimatableBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AnimatableBody2D.xml b/doc/classes/AnimatableBody2D.xml
index e58f4bd692..bc169cf9c9 100644
--- a/doc/classes/AnimatableBody2D.xml
+++ b/doc/classes/AnimatableBody2D.xml
@@ -11,7 +11,7 @@
<tutorials>
</tutorials>
<members>
- <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
+ <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="true">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide].
</member>
</members>