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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-20 13:46:54 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-20 13:47:12 +0100 |
commit | 6cdcde7114a7b12063d2d4b720583d6094d66c85 (patch) | |
tree | 18e5a9d0a612b99f61bf4324afa52fae28953a53 /doc/classes/AnimatedSprite.xml | |
parent | d8067e905c031df9abe475c966fe389b03036036 (diff) | |
download | redot-engine-6cdcde7114a7b12063d2d4b720583d6094d66c85.tar.gz |
doc: Add missing commas after "If true/false"
Diffstat (limited to 'doc/classes/AnimatedSprite.xml')
-rw-r--r-- | doc/classes/AnimatedSprite.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index a41ed0e689..7f9167c49a 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -40,13 +40,13 @@ The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> - If [code]true[/code] texture will be centered. Default value: [code]true[/code]. + If [code]true[/code], texture will be centered. Default value: [code]true[/code]. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> - If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> - If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. + If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame"> The displayed animation frame's index. @@ -58,7 +58,7 @@ The texture's drawing offset. </member> <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> - If [code]true[/code] the [member animation] is currently playing. + If [code]true[/code], the [member animation] is currently playing. </member> <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> </member> |