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authorRémi Verschelde <rverschelde@gmail.com>2019-05-19 22:04:14 +0200
committerGitHub <noreply@github.com>2019-05-19 22:04:14 +0200
commita940b4cf640930b2decb356d395ac4cd89beefaf (patch)
tree8b16bd41e01eb747f8c7142b0ea8f3cf9c36e773 /doc/classes/AnimationNodeStateMachine.xml
parentd111d59640ae93e60331f941fb2c62f460323171 (diff)
parente0574e1d98079b9954d262792bf748f7861e1d0a (diff)
downloadredot-engine-a940b4cf640930b2decb356d395ac4cd89beefaf.tar.gz
Merge pull request #28997 from akien-mga/codespell
Fix typos with codespell
Diffstat (limited to 'doc/classes/AnimationNodeStateMachine.xml')
-rw-r--r--doc/classes/AnimationNodeStateMachine.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index e46a40c4de..8f4e6dff69 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -3,7 +3,7 @@
<brief_description>
</brief_description>
<description>
- Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically.
+ Contains multiple root nodes as children in a graph. Each node is used as a state, and provides multiple functions to alternate between states. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically.
[codeblock]
var state_machine = anim_tree["parameters/StateMachine/playback"]
state_machine.travel("SomeState")