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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-04 14:33:44 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-01-04 14:33:44 +0100 |
commit | 215d18814e3db5371ed7aae9555ac25bf7d1a00e (patch) | |
tree | fe36a04fbf8486e1d59b87d0525dea57659f3e1e /doc/classes/AnimationNodeStateMachinePlayback.xml | |
parent | 8bfd96ee3f499035773b750f31e875cd3ef3b1fb (diff) | |
download | redot-engine-215d18814e3db5371ed7aae9555ac25bf7d1a00e.tar.gz |
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/AnimationNodeStateMachinePlayback.xml')
-rw-r--r-- | doc/classes/AnimationNodeStateMachinePlayback.xml | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 4dc88ffa56..c8468f9c8f 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -21,18 +21,17 @@ <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> - <method name="get_current_node" qualifiers="const"> - <return type="StringName"> + <method name="get_current_length" qualifiers="const"> + <return type="float"> </return> <description> - Returns the currently playing animation state. </description> </method> - <method name="get_travel_path" qualifiers="const"> - <return type="PackedStringArray"> + <method name="get_current_node" qualifiers="const"> + <return type="StringName"> </return> <description> - Returns the current travel path as computed internally by the A* algorithm. + Returns the currently playing animation state. </description> </method> <method name="get_current_play_position" qualifiers="const"> @@ -42,6 +41,13 @@ Returns the playback position within the current animation state. </description> </method> + <method name="get_travel_path" qualifiers="const"> + <return type="PackedStringArray"> + </return> + <description> + Returns the current travel path as computed internally by the A* algorithm. + </description> + </method> <method name="is_playing" qualifiers="const"> <return type="bool"> </return> |