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authorRémi Verschelde <rverschelde@gmail.com>2020-03-13 17:02:07 +0100
committerGitHub <noreply@github.com>2020-03-13 17:02:07 +0100
commit0ed8d05314c9c1deeb6f45da3960b31aef7deed7 (patch)
tree1bf685c73ef05b90b3342869dae1785f72aa9cd5 /doc/classes/AnimationNodeTransition.xml
parent88dd5d374fd4f9653b37b93a08df6ddac035f0ea (diff)
parente103f21a40ef157cd263b60cf0d9c5750156ec98 (diff)
downloadredot-engine-0ed8d05314c9c1deeb6f45da3960b31aef7deed7.tar.gz
Merge pull request #36773 from KoBeWi/thats_a_lotta_docs
Add LOTS of missing docs
Diffstat (limited to 'doc/classes/AnimationNodeTransition.xml')
-rw-r--r--doc/classes/AnimationNodeTransition.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index bf94fe0466..11250c5b17 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeTransition" inherits="AnimationNode" version="4.0">
<brief_description>
+ A generic animation transition node for [AnimationTree].
</brief_description>
<description>
+ Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
@@ -47,8 +49,10 @@
</methods>
<members>
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
+ The number of available input ports for this node.
</member>
<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
+ Cross-fading time (in seconds) between each animation connected to the inputs.
</member>
</members>
<constants>