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authorSilc Renew <tokage.it.lab@gmail.com>2023-01-12 21:51:03 +0900
committerSilc Renew <tokage.it.lab@gmail.com>2023-01-19 03:10:59 +0900
commite480262c53d70530e1111b1531323107dbc19ebf (patch)
tree94888cae753e513e3719ed0bf69376ca9a81c51d /doc/classes/AnimationNodeTransition.xml
parent8bfaf098c7ab061d6363d3603c773cd9c48f17d7 (diff)
downloadredot-engine-e480262c53d70530e1111b1531323107dbc19ebf.tar.gz
Allow AnimationNodes to restart when transitioning to the same state
Diffstat (limited to 'doc/classes/AnimationNodeTransition.xml')
-rw-r--r--doc/classes/AnimationNodeTransition.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index cd5e45fbdf..bca94a568a 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -12,6 +12,12 @@
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
+ <method name="find_input_caption" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="caption" type="String" />
+ <description>
+ </description>
+ </method>
<method name="get_input_caption" qualifiers="const">
<return type="String" />
<param index="0" name="input" type="int" />